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animate me 1 2 3 4 5
Animate Me 1
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Goal:   Make yourself "dance."




Vocabulary:   setsh (setshape), wait

Code
Shapes
Project Map

code


Notes

You can make a person appear to dance by telling the turtle to change its shape back and forth between two mirror-image shapes.  

  1. At first, you may use the "Irma" shapes that come with this project.   (Later, you might want to use your own head and silly body.)   Click the blue "Shapes" button in the online version of this project to reach a page of shapes used in the project.

    If you want to draw your own body underneath Irma's head, then right-click/ctrl-click on the "irmahead" shape and select "Copy."   Otherwise, copy the "irma1" shape.

  2. To bring the image into your project, click once on an empty shape in the Shapes center, and paste the shape here.   (Select paste in the Edit menu or press ctrl-V/command-V.)

  3. If you want to draw your own body beneath Irma's head, double-click the shape to open it in the Shape Editor.   You may click and select a different magnification in the drop-down menu if you wish.  

    Click and drag the black square at the bottom of the drawing area to extend it.  

    Use the drawing tools to draw a body beneath the head.  

    Name the shape.   Click in the white rectangle to the left of the OK button and type irma1.  

    Click OK to close the Shape Editor.

  4. To make a mirror image of the shape, you'll first need to copy it.   There should be a square around the closed shape, showing it is selected.   (If there is not, click once to select it.)   Copy the shape (select copy in the Edit menu or press ctrl-C/command-C.)

    Click once on an empty shape and paste (select Edit -> Paste or press ctrl-V/command-V.)   You should see an exact copy of the shape.

    Double-click to open the shape in the Shape Editor.   Click once on the first "horse heads" button to get a mirror image.

    Name this second shape irma2.   Click OK.

  5. In the Procedures tab, type a dance procedure as shown above.
    Setsh means "set shape."   Setsh "irma1 tells the turtle to wear the irma1 shape.   Just use one quotation mark before the name of the shape.

  6. Wait 2 tells the turtle to wait a little bit before going on to the next command.  
    Wait 10 means "wait one second."  
    Wait 1 means "wait 1/10 of a second."
    Wait 2 means "wait 2/10 of a second."   This is a good dancing speed!

  7. Create a button and name it dance.   Set the button to many times so that your character will keep on dancing.   Try it!




What If?
What happens if you try wait 1 or wait 5 or wait 10?


Challenge
Can you make a third dancing shape and write a dance procedure which uses all three shapes?


On Your Own - Project Ideas





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