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A few ideas that I came up with this weekend.
Each chapter should explore a new concept using a concrete example.
For each chapter, have an introduction where you tell what you are
going to cover in the chapter, the lesson itself with examples and a
summary whaere you review the concepts that were taught / explored.
Maybe give potential follow-on concepts (stuff that might be related)
or ideas for discovery projects which use the material covered in the
chapter.
Course could be divided into major sections with multiple chapters
under each section.
Ideas for projects:
Hypercard like stack
Construct spreadsheet using text boxes
Make calander or diary program with a page for each day
Use text boxes as containers for info to illustrate how variable
work in a visable way.
Ideas for major sections of course
1 MicroWorlds tips
How to get arond in the MW environment: pages, MW projects,
Program listing page, command center tips and tricks, graphics drawing
tools tips, Process page in MW Pro.
What the differences are from other logos
Printing in text boxes
Differences between versions of MicroWorlds
MW and MW Pro
PC and Mac
Normal turtle commands
Additional turtle commands and properties in MW
Pop up box for commands, once and many times to execute
instructions, wearing different shapes
2 Looping constructs
3 Words and Lists (figure out how to teach these graphicly /
concretely)
4 Decision making
Just some stream of consciousness thoughts...
Dave
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