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> >> I have a student who is trying to create a game of life in
> >> Logo. She has a grid down (8x8 for starters) and can mark the
> >> squares black or white to begin. Does anyone know a way she can scan
> >> the first row in groups of three and then choose an instruction on
> >> the basis of the result mark the second row according to a set of
> >> rules.
> >> Did I ask that question so that it is coherent? Let me try again.
> > Anyone done this before or have any ideas?
She can use set.cell and get.cell
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