Home
Project Folders
Teacher Resources
Student Resources
How Do I?
Literacy
MWForum
Site Map
Search
Our Team

MWForum Message [Date Index] [Threads] [Authors] [Attachments] [Subscribe]

[Thread Prev] [Thread Next]

Subject: Re: Welcome to the "MWForum" mailing list
From: mwforum@xxxxxxxxxxxxxxxxxx (Harvey Bornfield)
Date: Fri, 23 Aug 2002 03:05:10 -0700

At 09:29 PM 8/20/2002 -0500, you wrote:

Good Cyber-time everybody!

This is Harvey Bornfield, from Tucson, Arizona, who develops software in Microworlds, writes poetry, and lives music. I am thankful and enthused about being here in the MicroWorlds forum, I'm a classically trained musician, a pianist and folk guitarist. While doing 10 years of Fortran programming, and adjunct computer science community college teaching, I encountered Comal and the very Alladin-like Logo programming language. By the time Microworlds made her 1993 debut, adding a full-blown object-oriented environment to the already impressive list processing, turtle graphics and text capabilites of Logowriter with which I had worked after first steeping into various Commodore 64, IBM and the Apple IIgs Logo versions, I began to see this language as an art form, sheer sorcery, a binary Alice in Wonderland. I had, by that time, left commercial programming, and fled to the wilds in 1989 to begin a career as an elementary school computer teacher in Northern Arizona reservations. I spent most all of the 90's teaching Navajo and Hopi elementary school kids in three districts using Logowriter, and then Microworlds, leaving behind a trail of site-licenses, and lots of happy students. We did writing across the curriculum, retold folk tales, both Navajo and Russian, and using lots of oral tradition style, a projector, and interactive rehearsing in the K-3 lab I took over in '94, the little ones learned to make moss to place over windows, animate flames for fireplaces, identify characters and write sentences about them. Older children slapped digitally-photographed 40 by 40 pixel pictures of themselves on top of scanned dinosaurs and made them talk. With Harrison Begay the night watchman in Jeddito, we created bilingual scenes where turtles, when clicked, spoke in either English or Navajo, used shapes in sentences, and defined words. Every Wednesday evening I invited children and their parents into the lab, and photographing the whole family, we created Family-faced Navajo Nation Money in a whole array of denominations, using button-driven circles or other regular figures where the radius and the number or sides were the independent variables and drew polygons round the turtle and inside stamped numbers. One of the Hopi eighth-graders, a restless rebel who never accepted the harness of a tranquil and docile destiny, programmed Kachina turtles, animated them in six positions, and sent them out into the electromagnetic VGA countryside, performing complex, concentrically-circled rain-dance. I developed little "Logo-Simm-cities with 20 or thirty buildings, which second graders had to place on color-coded streets. Older children learned to estimate distances and sent vehicles around town. After several winters, I had developed a huge collection of 'Logo-Applets' for structuring visual components to draw Aztec-like pyramids, stars build out of two to 8 intersecting polygons, arcs, trapezoids, isosceles triangles, polygons within polygons and the like. With this software it was possible to build routines to create architecture penned in in dots, which the kids had to redraw in solid lines, or Navajo rugs. In an estimation program, students placed an airplane at a departure city, slid an anchor to a destination, and adjusted a slider to bet on the pixel distance between two points. The plane took off, parachuted down a flag at the estimated distance, and planted it in the ground, then returned to place of origin.. In City of Rivers, we programmed multiple drawbridges to appear and disappear enmasse on demand, and cars and water-vehicles to navigate the rivers. The commands hopx and jumpx ('eXperimental') shot turtles to places three times back and forth with delays, returning them politely to their locations. On the humanities side, we scanned in real but postmarked stamps from many nations, digitally altered the postmarks out of existence, and customized them with the names of new nations and denominations - the students. Then we placed them on 'living' postcards, learned address formatting, and friendly letter styles, suitable for emailing, not available then.

I returned to Tucson in 1999, to start up an online children's university. I am on the verge of being able to get this off the ground, and through it, to share the fruits of long winter nights of Logo endeavor with anyone who wants to use them. I intend to publish the software in thematic units, utilizing interlinked programs required to make them fly. For More about these grandiose ideas, visit the University for Imagination can be found at: <http://www.mythologics.org/>www.mythologics.org

Philosophically, I like to develop exploratory 'least restrictive' environments for children, where a host of original visual clickable icons are presented with "little or if possible no verbal description whatever!" And through experimentation, let students intuitively discover the ground rules of their use. Which ones choreograph, which draw, which are parameters affecting scale, size, location, number of sides, radius, roof pitch, etc. I have come to think of the teacher as an oasis, a source of loaded questions, of try-out-ables, a shaper of possible alternatives, a silver iodide to seed the clouds of dream and so to source awakening, to spark brainstorm. To empower the student to be an adventurer, enable them to become robust and tolerant in experimentation, laugh at their own errors, encourage and bolster others, and to walk a broad path to becoming an author, filled with inspiration to visualize and courage to touch ground; in this way would they learn to work bathed in the presence of their own magical and risk-taking energies while more concrete, analytical and architectural powers emerging, mature to complement their growth. So it is In the dialogue between the Warrior and the Poet in Yin-Yang embrace, learning, also known as "responsible celebration", learning, the improvisatory art of meeting the unknown, becomes like to migration.

What I love most about MW is the bend-over-backwards versatility and the simplicity of its user-friendly neighborhoods, combined with an immensely sophisticated, exalting and under-utilized object-oriented environment lurking backstage. ("Wait until, Done? Touching?") Though the professional version is an immense achievement, and I admire its power, bells and whistles and would not want to be without them, yet, strange to say, for a host of reasons perhaps related to, as the Emperor told Mozart "Too much dashboard", I prefer to compose in version 2.05 and then port over. 2.05 is a "village" you can travel on tricycle, and Pro is, "urban pavement" But, to reiterate the obvious, LCSI lends a remarkable musical ear to the voice of its audience, reliably and miraculously ever outdoing itself in innovative saavy with each subsequent release. And I wouldn't be surprised if the next version will be a perfect synthesis of the two.

So what would I like to see changed/expanded? Vita Brevis, Ars Longa (life is short, art enduring)

Read what follows in several sittings, I've thought about this for years, there's way too much buffet here, and most of the changes may seem almost esoteric unless connected with more English-sounding initiatives, such as portfolios, multiple intelligence, design of simple and elegant collaborative environments, and the like. Stuff that invites and provokes savored discussion. So here goes:

I have placed an asterick beside the changes that are definitely, (though not necessarily easily) programmable without the creation of new primitives
A lot of these I have made considerable headway in completing.


1. Reporters to extract, Commands to initiate complete shape modification
getshapesize, morphshapesize
2. commands to name or rename shapes, return numbers when names are supplied, and names, if present with numbers are supplied
3. a nextavailable shape reporter
*4. Turtle-layering and re-layering under program control
(you have to absorb all the traits of each turtle to be re-layered into a list of variables, one for each turtle, then remove it, 're-spawning in the 'correct' order)


*5. Creation of a program to enable defining and responding to zone-dependent turtle-clicking areas. Multiple hot zones on a turtle return different values
which can be used to initiate unique, but related events. Utilize mousepos & pos, comparing them; create vertical or horizontal "displacement reporters"
or "distance out from center", to make this happen. To develop a visual interface to define multiple zones to any turtle without requiring manual
measurement would be awesome. I'm working on it.


*6. Creating a turtle dock which is populated with various programmed icons, whose positions, relative to the dock are remembered, either by xy displacement,
or vectored by heading and distance from dock center. When you unlock a dock and move (or rotate it), all its 'satellites' are automatically realigned. Clicking
on the dock near to an installed turtle would trigger help screens or reveal sliders which reveal the way the docked turtle will function when clicked.


*7. "Slider-tablecloths" Turtles which are aligned underneath parent sliders. Two or more 'tabs" extend out beyond the length of the slider, each a hot zone.
When clicked on these tabs, they will advance the slider (use set.....value) to the nearest "cleanest" multiple of 10, 100, etc. Will automatically wrap around


*8 "Shape-Filmstrips". Laid out horizontally, to create collections of related shapes, such as 10 or 16 birds, cactus, vehicles, mapkey symbols, buildings, etc,
they're compressed into one filmstrip shape, which is then stashed in a single shape slot, and summoned up when needed.
You write a program to summon them out of drydock, stamp them on a scratchpad page, then looping, slice them up into sold-separatelys via
snapshape, and migrated into a predetermined free 'reserved' row of adjacent, contiguous shapes. And when a different set is required,
the program automatically performs a backup of a row already populated. (geek plus) you could utilize within a single project a vocabulary of no less than 256
"revolving turtles" by just encumbering one row of MW 2.05. This in addition to say 32 "permanent" ones. If you're illustrating and speaking vocabulary to young
children, that's handy


Eight and half - let Microworlds be "shape-quantity-configurable", then you can forget implementing number 8.
Minimum of 64, and go up in increments of 16. You'll need a reporter to deliver the configuration info and setconfiguration <what_to_set> <its_value>


*9 The concept of the Superturtle. A tribe of turtles Replete with a shaman, a head honcho, a Reptile Overlord: Think 'dock', upon which are attached satellites.
The naming of the turtles with a shared prefix is the secret. Functions to name, create tribe affiliation, to include/exclude turtles, to report membership,
remember location relative to the movable shaman, whereever it be. (Turtlesown required big time) Necessary to organize docking software.


*10 Scale primitives. A user-friendly interface to spray a turtle grid on a downloaded map, to adjust its pixel proportions, to assign a scale which links
automatically to sliders, movable, as mentioned earlier by ones, tens or user-configurable increments. setscale <leap> <pixels>
setleap <leap> <no miles, km, inches, cm etc>
setunitofmeasure <miles or.....>
*11 A text-window toggle program which piggybacks off turtle-clicks, to turn on and off turtle-sensitive help windows


*12 A portfolio manager for teachers to define in a single text window a list of collaborative pages, the means to create the pages automatically, and an icon
"mascot" on each page, installing also on each page hypertextlike navigation arrows to go home, first, last, next, previous page
(borrows software from number 6). The Home page would be pictorially capable of housing all the "mascots" organizing it in such a way as would enable a
user to navigate anywhere in the project without the use of a menu. (Anticipating Presentation mode)
Examples: Color coded streets on which are located collaborative sets of work, populated with buildings on a particular single street
A tree, multiple branches, on each similar fruit, or autos! or birds
A huge skyscraper. Each floor, similar projects, faces looking out the windows
The Zoo, a Solar System
A small TV set with a "built-in" remote. Turn it on, to one of three levels of background color
traverse the set of mascots with the navigation bar until the one you want is on TV.
When you click the mascot, different things will happen, depending upon the background color,
and whether you've worked in the Aleutian Islands, and have six months a year of darkness in which to program Microworlds
while waiting for your Gevalia to be parachuted down into the snow.


*13 The reincarnation of Turtletype, BUT picky, picky! in the font, style color and size of your choice. See 14

*14 Curve fitting ('sky writing' ) text to a trajectory, or to a mathematical function.
You collect an alphabet, or spawn one in a loop, each character printed on a new text line of a textbox, in order to stabilize
to stabilize the xy coordinates. Transparent it, Stamptext it, then, after coordinating the turtle position with the line-leap in the textbox,
send out a turtle scout to scan, and "sponge up" each graphically-converted letter utilizing colorunder, and stash each pixel into a Swiss bank account,
oops, off the lput end of a telescoping list. Then move the turtle to the crime scene, rotate it and blast out the pixels
(combat boots for sale!) If you play some loop games, you can create iridescent letters, or rainbow-layer your letters, or create ghost script
(looks like the ABC word Nightline or IBM)
Though all this seems merely trivial orchestral plumage, yet we do it for deceptive reasons;
the development of algorithms for the loops practices higher order thinking, is the point.
*15 Vertical slider, or icons that look like crosses, which adjust both vertical and horizontal. Good for 'dropping' or shifting around
what I call 'turtle-dots' on graph grids. A turtle graph grid can be magically concealed
*16 A musical staff-paper, or guitar tablature publisher. Slider hysteria in determining space b/t lines, b/t staffs, horizontal length, point of origin, etc
I'm almost done with this one.
*17 Non-internet Hypertext. "Very pastel" rectangle turtles are frozen on top of selected words of transparent text. Use Courier, fixed-length text to determine
how long the words are. Overlap two turtles and adjust as a telescope to adjust the word-coverage. Using Non-Fixed length text it is also possible,
but move to Pluto first for an exceptionally long winter. After stamping a textbox, each line of which has a letter, you can have a turtle determine the
pixel width of each letter of the alphabet for a particular font, size, style, and store this in a list. (Vector the item number to simulate the ascii code of the
letter, for easy access. A Blue Cheese Oskar to the first 100 takers. How to keep you're gifted students busy)


We'll talk about "Visual Microworlds", Version 3.0, most favored vaporware, about what a picture of a repeat would look like. Or a Hobbit foot pointed left or right, ghosted in dots or solid or double lines, or a shopping cart for
lists of programs or trajectories which can be dumped and rearranged, their items accessible via sliders. Or 'inspectors', (sherlocks) which when clicked on a turtle conjure sliders and construct on-demand dashboards.


We won't even mention geometrically saavy programs what will print out foldable three dimensional figures like pyramids, obelisks, etc, all suitable for exploring volume, perimeter, area, etc. Or origami modelling software, that can work efforlesstly with oblique angles and simulate dotted lines for folding, or while we're at it, paper airplane factories you can sell at bake sales till you have enough cash to purchase a steroid-quality cruise missle for Fortress America.

You can gather from this shopping list of mostly "half-birthed" initiatives that I am interested in enlisting the shirtsleeve zeal of a Microworlds-based curriculum-integration community to share the development labors. Or to supply feedback. Imagine what a library of both growing online projects as well as "short-order", Logo programming applets documented similarly to the help screens in MW, would do for saving time , promoting visibility, and encouraging international collaborative activity. Like many of you, I would be willing to assist or host being part of any Microworlds or Constructionist Philosophy-related enterprise beneficial to the "de-gearing" of education, i.e., the dissolving of its unnecessary rigidity and the dismantling of all the King's well-droned conveyor belts.

Standardized testing, and the distrust that the whole is greater than the sum of the parts, perpetuates is an undiagnosed Terrorism.
We have fallen a lot since ancient Greece.


And close now, with:
"All knowledge is a single point, which the ignorant have multiplied"
Quran

"Imagination is more important than Knowledge"
Albert Einstein

"As the leaves are but the ambassadors of the wind, as the snow is but the messenger of the cold,
so is the word but the dust from the breath of a creative thought.
Morya


And finally:
"The woods are lovely, dark and deep, but I have promises to keep, and many miles to go before I sleep."
Robert Frost, "Stopping by the Woods on a Snowy Evening"


Then Warm Regards to you all,

Harvey Bornfield




1) What is your background in learning or teaching MicroWorlds?

2) What do you like best about MicroWorlds?  What do you find
difficult or frustrating?

3) How do you hope this group can be helpful to you?

We're glad you've decided to join our MicroWorlds discussion group!

Wendy Petti Moderator, MW Forum wpetti@xxxxxxxxxxxx

___________________

To post to this list, send your email to:

mwforum@xxxxxxxxxxxxxxxxxx

General information about the mailing list is at:

http://mia.openworldlearning.org/mwforum/

If you ever want to unsubscribe or change your options (eg, switch to
or from digest mode, change your password, etc.), visit your
subscription page at:

http://lists.mathcats.com/mailman/options/mwforum/earlyfire%40earthlink.net


You can also make such adjustments via email by sending a message to:


MWForum-request@xxxxxxxxxxxxxxxxxx

with the word `help' in the subject or body (don't include the
quotes), and you will get back a message with instructions.

You must know your password to change your options (including changing
the password, itself) or to unsubscribe.  It is:

nusioc

If you forget your password, don't worry, There is a button on your
options page that will email your current password to you.

"Music is the one incorporeal entrance into the higher world of knowledge which comprehends mankind, but mankind cannot comprehend."
Ludwig van Beethoven



At 09:29 PM 8/20/2002 -0500, you wrote:

Good Cyber-time everybody!

This is Harvey Bornfield, from Tucson, Arizona, who develops software in Microworlds, writes poetry, and lives music. I am thankful and enthused about being here in the MicroWorlds forum,  I'm a classically trained musician, a pianist and folk guitarist. While doing 10 years of Fortran programming, and adjunct computer science community college teaching, I encountered Comal and the very Alladin-like Logo programming language. By the time Microworlds made her 1993 debut, adding a full-blown object-oriented environment to the already impressive list processing, turtle graphics and text capabilites of Logowriter with which I had worked after first steeping into various Commodore 64, IBM and the Apple IIgs Logo versions, I began to see this language as an art form, sheer sorcery, a binary Alice in Wonderland. I had, by that time, left commercial programming, and fled to the wilds in 1989 to begin a career as an elementary school computer teacher in Northern Arizona reservations. I spent most all of the 90's teaching Navajo and Hopi elementary school kids in three districts using Logowriter, and then Microworlds, leaving behind a trail of site-licenses, and lots of happy students. We did writing across the curriculum, retold folk tales, both Navajo and Russian, and using lots of oral tradition style, a projector, and interactive rehearsing in the K-3 lab I took over in '94, the little ones learned to make moss to place over windows, animate flames for fireplaces, identify characters and write sentences about them. Older children slapped digitally-photographed 40 by 40 pixel pictures of themselves on top of scanned dinosaurs and made them talk. With Harrison Begay the night watchman in Jeddito, we created bilingual scenes where turtles, when clicked, spoke in either English or Navajo, used shapes in sentences, and defined words. Every Wednesday evening I invited children and their parents into the lab, and photographing the whole family, we created Family-faced Navajo Nation Money in a whole array of denominations, using button-driven circles or other regular figures where the radius and the number or sides were the independent variables and drew polygons round the turtle and inside stamped numbers. One of the Hopi eighth-graders, a restless rebel who never accepted the harness of a tranquil and docile destiny, programmed Kachina turtles, animated them in six positions, and sent them out into the electromagnetic VGA countryside, performing complex, concentrically-circled rain-dance. I developed little "Logo-Simm-cities with 20 or thirty buildings, which second graders had to place on color-coded streets. Older children learned to estimate distances and sent vehicles around town. After several winters, I had developed a huge collection of 'Logo-Applets' for structuring visual components to draw Aztec-like pyramids, stars build out of two to 8 intersecting polygons, arcs, trapezoids, isosceles triangles, polygons within polygons and the like. With this software it was possible to build routines to create architecture penned in in dots, which the kids had to redraw in solid lines, or Navajo rugs. In an estimation program, students placed an airplane at a departure city, slid an anchor to a destination, and adjusted a slider to bet on the pixel distance between two points. The plane took off, parachuted down a flag at the estimated distance, and planted it in the ground, then returned to place of origin.. In City of Rivers, we programmed multiple drawbridges to appear and disappear enmasse on demand, and cars and water-vehicles to navigate the rivers. The commands hopx  and jumpx ('eXperimental') shot turtles to places three times back and forth with delays, returning them politely to their locations. On the humanities side, we scanned in real but postmarked stamps from many nations, digitally altered the postmarks out of existence, and customized them with the names of new nations and denominations - the students. Then we placed them on 'living' postcards, learned address formatting, and friendly letter styles, suitable for emailing, not available then.

I returned to Tucson in 1999, to start up an online children's university. I am on the verge of being able to get this off the ground, and through it, to share the fruits of long winter nights of Logo endeavor with anyone who wants to use them. I intend to publish the software in thematic units, utilizing interlinked programs required to make them fly. For More about these grandiose ideas, visit the University for Imagination can be found at: www.mythologics.org

Philosophically, I like to develop exploratory 'least restrictive' environments for children, where a host of original visual clickable icons are presented with "little or if possible no verbal description whatever!" And through experimentation, let students intuitively discover the ground rules of their use. Which ones choreograph, which draw, which are parameters affecting scale, size, location, number of sides, radius, roof pitch, etc. I have come to think of the teacher as an oasis, a source of loaded questions, of try-out-ables, a shaper of possible alternatives, a silver iodide to seed the clouds of dream and so to source awakening, to spark brainstorm. To empower the student to be an adventurer, enable them to become robust and tolerant in experimentation, laugh at their own errors, encourage and bolster others, and to walk a broad path to becoming an author, filled with inspiration to visualize and courage to touch ground;  in this way would they learn to work bathed in the presence of their own magical and risk-taking energies while more concrete, analytical and architectural powers emerging, mature to complement their growth. So it is In the dialogue between the Warrior and the Poet in Yin-Yang embrace, learning, also known as "responsible celebration", learning, the improvisatory art of meeting the unknown, becomes like to migration.

What I love most about MW is the bend-over-backwards versatility and the simplicity of its user-friendly neighborhoods, combined with an immensely sophisticated, exalting and under-utilized object-oriented environment lurking backstage. ("Wait until, Done? Touching?") Though the professional version is an immense achievement, and I admire its power, bells and whistles and would not want to be without them, yet, strange to say, for a host of reasons perhaps related to, as the Emperor told Mozart "Too much dashboard", I prefer to compose in version 2.05 and then port over.  2.05 is a "village" you can travel on tricycle, and Pro is, "urban pavement" But, to reiterate the obvious,  LCSI lends a remarkable musical ear to the voice of its audience, reliably and miraculously ever outdoing itself in innovative saavy with each subsequent release. And I wouldn't be surprised if the next version will be a perfect synthesis of the two.

So what would I like to see changed/expanded? Vita Brevis, Ars Longa (life is short, art enduring)

Read what follows in several sittings, I've thought about this for years, there's way too much buffet here, and most of the changes may seem almost esoteric unless connected with more English-sounding initiatives, such as portfolios, multiple intelligence, design of simple and elegant collaborative environments, and the like. Stuff that invites and provokes savored discussion. So here goes:

I have placed an asterick beside the changes that are definitely, (though not necessarily easily) programmable without the creation of new primitives
A lot of these I have made considerable headway in completing.

  1. Reporters to extract, Commands to initiate complete shape modification
      getshapesize, morphshapesize
  2. commands to name or rename shapes, return numbers when names are supplied, and names, if present with numbers are supplied
  3. a nextavailable shape reporter
*4. Turtle-layering and re-layering under program control
     (you have to absorb all the traits of each turtle to be re-layered into a list of variables, one for each turtle, then remove it, 're-spawning in the 'correct' order)

*5. Creation of a program to enable defining and responding to zone-dependent turtle-clicking areas. Multiple hot zones on a turtle return different values
      which can be used to initiate unique, but related events.  Utilize mousepos & pos, comparing them; create vertical or horizontal "displacement reporters"
      or "distance out from center", to make this happen. To develop a visual interface to define multiple zones to any turtle without requiring manual
      measurement would be awesome. I'm working on it.      

*6. Creating a turtle dock which is populated with various programmed icons, whose positions, relative to the dock are remembered, either by xy displacement,
     or vectored by heading and distance from dock center. When you unlock a dock and move (or rotate it), all its 'satellites' are automatically realigned. Clicking
     on the dock near to an installed turtle would trigger help screens or reveal sliders which reveal the way the docked turtle will function when clicked.

*7. "Slider-tablecloths" Turtles which are aligned underneath parent sliders. Two or more 'tabs" extend out beyond the length of the slider, each a hot zone.
      When clicked on these tabs, they will advance the slider (use set.....value) to the nearest "cleanest" multiple of 10, 100, etc. Will automatically wrap around

*8  "Shape-Filmstrips". Laid out horizontally, to create collections of related shapes, such as 10 or 16 birds, cactus, vehicles, mapkey symbols, buildings, etc,
     they're compressed into one filmstrip shape, which is then stashed in a single shape slot, and summoned up when needed.
     You write a program to summon them out of drydock, stamp them on a scratchpad page, then looping, slice them up into sold-separatelys via
     snapshape, and migrated into a predetermined free 'reserved' row of adjacent, contiguous shapes. And when a different set is required,
     the program automatically performs a backup of a row already populated. (geek plus) you could utilize within a single project a vocabulary of no less than 256
     "revolving turtles" by just encumbering one row of MW 2.05. This in addition to say 32 "permanent" ones. If you're illustrating and speaking vocabulary to young
     children, that's handy

Eight and  half - let Microworlds be "shape-quantity-configurable", then you can forget implementing number 8.
Minimum of 64, and go up in increments of 16. You'll need a reporter to deliver the configuration info and setconfiguration <what_to_set> <its_value>

*9  The concept of the Superturtle.  A tribe of turtles Replete with a shaman, a head honcho, a Reptile Overlord: Think 'dock', upon which are attached satellites.
     The naming of the turtles with a shared prefix is the secret. Functions to name, create tribe affiliation, to include/exclude turtles, to report membership,
      remember location relative to the movable shaman, whereever it be. (Turtlesown required big time) Necessary to organize docking software.

*10 Scale primitives. A user-friendly interface to spray a turtle grid on a downloaded map, to adjust its pixel proportions, to assign a scale which links    
     automatically to sliders, movable, as mentioned earlier by ones, tens or user-configurable increments. setscale <leap> <pixels>
                                                                                                           setleap  <leap> <no miles, km, inches, cm etc>
                                                                                                           setunitofmeasure <miles or.....>
*11 A text-window toggle program which piggybacks off turtle-clicks, to turn on and off turtle-sensitive help windows

*12 A portfolio manager for teachers to define in a single text window a list of collaborative pages,  the means to create the pages automatically, and an icon
      "mascot" on each page, installing also on each page hypertextlike navigation arrows to go home, first, last, next, previous page
       (borrows software from number 6). The Home page would be pictorially capable of housing all the "mascots" organizing it in such a way as would enable a
       user to navigate anywhere in the project without the use of a menu. (Anticipating Presentation mode)
       Examples: Color coded streets on which are located collaborative sets of work, populated with buildings on a particular single street
                        A tree, multiple branches, on each similar fruit, or autos! or birds
                        A huge skyscraper. Each floor, similar projects, faces looking out the windows
                  The Zoo, a Solar System
                        A small TV set with a "built-in" remote. Turn it on, to one of three levels of background color
                        traverse the set of mascots with the navigation bar until the one you want is on TV.
                  When you click the mascot, different things will happen, depending upon the background color,
                  and whether you've worked in the Aleutian Islands, and have six months a year of darkness in which to program Microworlds
                        while waiting for your Gevalia to be parachuted down into the snow.

*13 The reincarnation of Turtletype, BUT picky, picky! in the font, style color and size of your choice. See 14

*14  Curve fitting ('sky writing' ) text to a trajectory, or to a mathematical function.
      You collect an alphabet, or spawn one in a loop, each character printed on a new text line of a textbox, in order to stabilize
       to stabilize the xy coordinates. Transparent it, Stamptext it, then, after coordinating the turtle position with the line-leap in the textbox,
       send out a turtle scout to scan, and "sponge up" each graphically-converted letter utilizing colorunder, and stash each pixel into a Swiss bank account,
       oops, off the lput end of a telescoping list. Then move the turtle to the crime scene, rotate it and blast out the pixels
       (combat boots for sale!) If you play some loop games, you can create iridescent letters, or rainbow-layer your letters, or create ghost script
        (looks like the ABC word Nightline or IBM)
       Though all this seems merely trivial orchestral plumage, yet we do it for deceptive reasons;
       the development of algorithms for the loops practices higher order thinking, is the point.
*15  Vertical slider, or icons that look like crosses, which adjust both vertical and horizontal. Good for 'dropping' or shifting around
       what I call 'turtle-dots' on graph grids. A turtle graph grid can be magically concealed
*16  A musical staff-paper, or guitar tablature publisher. Slider hysteria in determining space b/t lines, b/t staffs, horizontal length, point of origin, etc
       I'm almost done with this one.
*17  Non-internet Hypertext. "Very pastel" rectangle turtles are frozen on top of selected words of transparent text. Use Courier, fixed-length text to determine
       how long the words are. Overlap two turtles and adjust as a telescope to adjust the word-coverage. Using Non-Fixed length text it is also possible,
       but move to Pluto first for an exceptionally long winter. After stamping a textbox, each line of which has a letter, you can have a turtle determine the
       pixel width of each letter of the alphabet for a particular font, size, style, and store this in a list. (Vector the item number to simulate the ascii code of the 
       letter, for easy access. A Blue Cheese Oskar to the first 100 takers. How to keep you're gifted students busy)

We'll talk about "Visual Microworlds", Version 3.0, most favored vaporware, about what a picture of a repeat would look like. Or a Hobbit foot pointed left or right,  ghosted in dots or solid or double lines, or a shopping cart for
lists of programs or trajectories which can be dumped and rearranged, their items accessible via sliders. Or 'inspectors', (sherlocks) which when clicked on a turtle conjure sliders and construct on-demand dashboards.

We won't even mention geometrically saavy programs what will print out foldable three dimensional figures like pyramids, obelisks, etc, all suitable for exploring volume, perimeter, area, etc. Or origami modelling software, that can work efforlesstly with oblique angles and simulate dotted lines for folding, or while we're at it, paper airplane factories you can sell at bake sales till you have enough cash to purchase a steroid-quality cruise missle for Fortress America.
 
You can gather from this shopping list of mostly "half-birthed" initiatives that I am interested in enlisting the shirtsleeve zeal of a Microworlds-based curriculum-integration community to share the development labors. Or to supply feedback. Imagine what a library of both growing online projects as well as "short-order", Logo programming applets documented similarly to the help screens in MW, would do for saving time , promoting visibility, and encouraging international collaborative activity. Like many of you, I would be willing to assist or host being part of any Microworlds or Constructionist Philosophy-related enterprise beneficial to the "de-gearing" of education, i.e., the dissolving of its unnecessary rigidity and the dismantling of all the King's well-droned conveyor belts.

Standardized testing, and the distrust that the whole is greater than the sum of the parts, perpetuates is an undiagnosed Terrorism.
We have fallen a lot since ancient Greece.

And close now, with:
"All knowledge is a single point, which the ignorant have multiplied"
Quran

"Imagination is more important than Knowledge"
Albert Einstein

"As the leaves are but the ambassadors of the wind, as the snow is but the messenger of the cold,
so is the word but the dust from the breath of a creative thought.
Morya

And finally:
"The woods are lovely, dark and deep, but I have promises to keep, and many miles to go before I sleep."
Robert Frost, "Stopping by the Woods on a Snowy Evening"

Then Warm Regards to you all,

Harvey Bornfield

 
 

1) What is your background in learning or teaching MicroWorlds?

2) What do you like best about MicroWorlds?  What do you find
difficult or frustrating?

3) How do you hope this group can be helpful to you?

We're glad you've decided to join our MicroWorlds discussion group!

Wendy Petti Moderator, MW Forum wpetti@xxxxxxxxxxxx

___________________

To post to this list, send your email to:

  mwforum@xxxxxxxxxxxxxxxxxx

General information about the mailing list is at:

  http://mia.openworldlearning.org/mwforum/

If you ever want to unsubscribe or change your options (eg, switch to
or from digest mode, change your password, etc.), visit your
subscription page at:

  http://lists.mathcats.com/mailman/options/mwforum/earlyfire%40earthlink.net


You can also make such adjustments via email by sending a message to:

  MWForum-request@xxxxxxxxxxxxxxxxxx

with the word `help' in the subject or body (don't include the
quotes), and you will get back a message with instructions.

You must know your password to change your options (including changing
the password, itself) or to unsubscribe.  It is:

  nusioc

If you forget your password, don't worry, There is a button on your
options page that will email your current password to you.

"Music is the one incorporeal entrance into the higher world of knowledge which comprehends mankind, but mankind cannot comprehend."
Ludwig van Beethoven



  • Previous by thread: Minds In Play
  • Next by thread: Re: Welcome to the "MWForum" mailing list

  • To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.


    © copyright 2001 - 2008