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To: mwforum@xxxxxxxxxxxxxxxxxx
Subject: Re: Spice
From: Harvey Bornfield <earlyfire@xxxxxxxxxxxxx>
Date: Sat, 26 Oct 2002 15:01:09 -0700

Dale;

The easiest question first. Microworlds Pro exports shapes into a special, easy-to-select format, into a non-project file, one which, when you are ready to create, you save with the ".SHP suffix. But you need the Pro version to make use of a .SHP file to both import and export selective shapes. Which is why I duplicated the identical collection in the Halloween01 file.

As to my other sin of leaving a dream incomplete, it's getting so close to trick-or-treat time that I decided to flood the airwaves with mysterious, half-matured procedures, for the sake of supplying ammo for children in schools.

I got carried away till the wee hours of the morning playing with an idea to use mouse-clicks to spontaneously record a list of POS points on a map route. The idea was to be able cause any specific turtle whose instruction was to track, to acquire a trajectory of his own. I got far enough to stamp miniature turtles on all of the landing points, bolstered with healthy on the spot command center spray of the list of points, and a fully functional route-maker and reporter.

Tribe is to be an upgrade, in which I anticipate not just stamping the points where clicked, which if you use a freezebg, can be easily enough erased, but I wanted more mobility, and after-the-fact changability in picturing the points on the turtle route. To achieve this, we anticipate spawning a series of numerically upped NEWTURTLES within the track procedure. In it, we'll use the item number that shows in the command center, to append to the name of the original turtle. In this way a whole "tribe" of tiny diamond points, associated with the turtle will deposit themselves wherever the turtle is clicked becoming mileposts, as it were. And frozen These can be made invisible utilizing HT, or, then again, downright demolished whenever the route itself is erased, all utilizing the non-existent vaporware routine you also discovered didn't exist "removetribe"......... Sorry! .............Any way, If a turtle, the chief turtle, the shaman turtle, the boss turtle is named, for example, "scout_, the tribe of associated turtles that milepost wherever I choose to click him will all have the name form scout_01, scout_02, etc. (I've written a procedure to stabilize the digits to two)

Moving along, the showroute will also be upgraded to display all the turtles, frozen in their tracks, and these, the diamond pointed "tribe members" will each be clickable. Whenever that happens, two "esoteric sliders", will be "NEWSLIDER'd" into existence, blossoming from nowhere, and get instantly set to the x and y coordinates of the diamond point. A third slider will be created to display the item number in the route, and will be automatically expanded with each new point created. In a future upgrade, three "slider tablecloths" each a rectangular turtle sitting underneath these sliders and extending beyond them ever so slightly, can be clicked whenever the user decides first to alter a coordinate through the use of the slider saddled on top of it, and the diamond point will be unfrozen, then relocated, as well as the trajectory (the route list) updated.

So, yes, the procedures need some enlargement. This will come soon. A HIDESLIDER and SHOWSLIDER, capable of responding to one of several turtle routes will be challenging. Let me know if you want to conjure any of these procedures or share them here. The advantage of having invisible turtles policing a route is that you can use your TOWARDS and DISTANCE commands, to animate turtles in real time, and when they move you can teach kids to create "roller-coaster", angular "Roof-top-Rook", Lightning-flash and other kinds of movement.

warm regards,
Harvey

At 11:24 AM 10/26/2002 -0700, you wrote:
Harvey, is this a learning experience or is it supposed to work right out of
the box?

It does not work for me for I get a "I don't know how to removetribe in
genroute" complaint.

And what is the *.shp file for? Dale

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