[Thread Prev] [Thread Next]
I know how to acknowledge when a player presses a keyboard key in MicroWorlds
Pro (using a procedure with readchar). This is working well. But is it
possible to know when the player is HOLDING DOWN a key for multiple
implementations of the function? It would be great if I could allow him to
do this. Ideas? Thanks.
Lisa Richter (forwarding this question from a student)
Previous by thread:
bursh-patterns question
Next by thread:
Holding down a keyboard key during a MWPro game
To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.
|