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Subject: Holding down a keyboard key during a MWPro game
From: mwforum@xxxxxxxxxxxxxxxxxx (Logo Computer Systems Inc.)
Date: Tue, 21 Jan 2003 12:20:29 -0500

>I know how to acknowledge when a player presses a keyboard key in MicroWorlds
>Pro (using a procedure with readchar).  This is working well.  But is it
>possible to know when the player is HOLDING DOWN a key for multiple
>implementations of the function?  It would be great if I could allow him to
>do this.   Ideas?  Thanks.
>Lisa Richter (forwarding this question from a student)


Anyone have any ideas on his one?

Shawn
-- 

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