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Subject: Holding down a keyboard key during a MWPro game
From: mwforum@xxxxxxxxxxxxxxxxxx (Daniel Ajoy)
Date: Tue, 21 Jan 2003 13:07:31 -0500

On 21 Jan 2003 at 12:20, Logo Computer Systems Inc. wrote:

> >I know how to acknowledge when a player presses a keyboard key in 
MicroWorlds
> >Pro (using a procedure with readchar).  This is working well.  But is it
> >possible to know when the player is HOLDING DOWN a key for multiple
> >implementations of the function?  It would be great if I could allow him to
> >do this.   Ideas?  Thanks.
> >Lisa Richter (forwarding this question from a student)
> 
> 
> Anyone have any ideas on his one?
> 
> Shawn
> -- 

I don't really understand the question. Is Lisa asking how can
the program know if a key is being held down for some time?

If so, I think the answer is: "it can't".

What is that about "multiple implementations of the function"?

Daniel



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