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Hi Forum Members
This is the first phone-internet connection with upload/download capability
that I've had in many weeks. I'm still snowbirding in an RV with a laptop.
Since I started traveling, I've been unable to motivate my grandson (back
home)
with his MicroWorld. That will have to wait till I get back.
To keep my own brain cells active (and improve my MicroWorlds skills) I just
finished writing a MicroWorlds version of a Peg Board Game that I saw at a
CrackerBarrel restaurant. (Every image I see I wonder, ...... can I do that
with my Turtle? ... I've become a Turtle Logo addict ... )
The game I saw, consisted of a small triangular peg board with 15 holes and 14
pegs. Where the Object is -- jump and remove pegs until only one is peg left.
Get down to one peg left , you're consided a genius ... don't know about that!
But the implementation of the game was an interesting challenge!
I used a click-click technique as opposed to a drag-and-drop technique to move
a peg.
I noticed 2 problems with MicroWorlds (I'm using MicroWorlds Pro Version 1.0):
1. Why does the bottom frame of the Announcement Window cut thru the middle of
the Stop & OK buttons? (is this a minor bug in MicroWorlds?)
2. Is Exit from MWPro programmable some way? Can't find a procedural Exit
Command.
I searched the help file, but couldn't find one. (tried BYE, FINI, EXIT,
GOOD-BYE, ESCAPE .... SAYANARA ...etc.?).
I'd like to have an (Exit) Button in a Project so a user can Exit MWPro
while in "Presentation Mode". (I don't want the user to have to press Esc >
File > Exit).
See attachment ... turtle-peg-game-01.mw2
Regards
J.Attachment:
turtle-peg-game-01.mw2
Description: Binary data
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