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Subject: KO's changing, scrolling text
From: mwforum@xxxxxxxxxxxxxxxxxx (KO emxe)
Date: Tue, 3 Aug 2004 12:10:32 -0700 (PDT)

	Thanks, Jeff! That's just what I needed!
--- Jeff Knope <jknope@xxxxxxxx> wrote:

> Hi KO -
> 
> You wrote: 
> 
> Actually, I'm confused. Can you send me an example
> of
> what you're talking about... like a Microworlds
> project that does just that?
> 
> I assume by "just that" you are referring to my
> reference to being able do the work "off-stage" to
> make a seamless appearance. The attached project
> shows how to do that.
> 
> The first key to doing this is when MW is first
> loaded, before you do anything else, you issue a
> newprojectsize [x y] command from command center.
> Give the project size greater than the display area.
> In this case, I used [744 700]. This gives an the
> "off-stage" space to work in. If you use the
> vertical scroll bar you will discover a textbox
> hidden under the command center. We can issue
> commands to this textbox for it to become opaque so
> we can write in it, then become transparent so we
> can stamp it, etc., all under program control (in to
> change.text).
> 
> Then the snaparea command is used to move the
> stamped text to the shapetable position that is
> being used by the scrolling turtle, thus changing
> the content of the scrolling text.
> 
> I have no idea the context of your questions. I've
> used a question box to provide a source for the
> revised text. But of course, you may get the new
> text from any source that suits your purposes.
> 
> Hope this helps...
> 
> Good Luck, --Jeff
> 
> 

> ATTACHMENT part 2 application/octet-stream
name=scroll text 3.mw2



=====
KO! Whew! That hurt!!!!!!!!



		
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