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After boring you all with what turned into a blow-by-blow sharing of the
development of MW Graphics Basics, I promised myself I wouldn't do it again.
I'd make sure I had something in near-final form before sharing it.
Well, promises, promises. The attached is surely not near final form. Its
procedures are classics of never-ending run-on sentences. "Early blundering"
would be a fair characterization. It only hints at what it might become. But
I can't resist. I'm sharing it anyway.
I've literally doubled the size of the file by adding a Page2 that explains (I
hope) some of what is going on and how it works and how you might tackle
something similar.
Oh, well. Enough said....
-- Jeff
P.S.: I regret that it is in EX, excluding many of you from loading it. I thought some features of EX would make it much easier, which in a way is true. But now, in hindsight, I see it could easily work in MWPro. I'll be porting it back to Pro soon. Attachment:
NinjaAerobics.mwx
Description: Binary data
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RE: NinjaAerobics
To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.
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