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from:
phil <philkoltko@xxxxxxxxx>
date:
Tue Oct 11 12:40:17 2005
I have
the opportunity to try and introduce microworlds
into
my son's school at a grass roots level. The school has
a
dual-language, gifted-and-talented program that runs from
1st
through 5th grade. Since the students in these classes
are a
mixture of english proficient and ESL, Microworlds Jr
looked
like a great "exploration center" to introduce into
the
1st and 2nd grade classrooms (because it is so language
independent).
In
order to get as much teacher buy-in as possible, I want
to
introduce the centers with as little as possible
training on the part of the teacher. My hope is to put
a
"Microworlds station" into the classroom,
give the students
and
teacher the bare minimum of training (how to navigate,
the
concept of giving the turtle commands, etc.) and let
the
students explore it in small, self directed teams. I
was
figuring on generating a series of "exploration
sheets", each of which would contain a set of
instructions
to get
to a certain point (like how to draw a square),
followed by a few ideas on where the students can go
from
there
(can you make it into a rectangle?, etc.)
Is
this a reasonable goal? If so, do any of you have
suggestions for "explorations" suitable for
advanced 1st
and
2nd graders?
Thanks!
phil
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