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Ok. I'll take up the challenge
Here's a bit of an adventure.
It uses ifelse member? a lot and it also uses TTURTLE primitive which I just introduced to my students. They loved it. The trouble with adventures is that once you start on different branches, you can go crazy trying to keep track of everything. PLANNING .. writing the game out first seems to be essential..Few students want to do it . I give students a paper grid with iventory and ifelse boxes so they can outline game design elements such as if lamp is in the inventory the player sees the chest but if not in the inventory, the players falls down the stairs
There used to be a primitive like readchar which would read a list... It was good for having the player type TAKE LAMP (without the quotes take "lamp )
I've looked through help and cannot figure it out.
Does anyone have suggestion for a revision to the TAKE procedure ?
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