[Thread Prev] <
MIA, Ask an Expert: zapper gunHi prms,
I will guess what you are asking for is to have the cloned zapper stay near
the original zapper; not actually in the exact same place. So they act as a
team. Is that right?
If so, it can be done this way:
zapper1, make "here pos
zapper2, setpos list (first :here) - 20 (last :here) - 20
This should be placed in a "forever" procedure, so the location of zapper2 is
continually updated as zapper1 moves.
A more sophisticated version would use the heading of zapper1 to help decide
if the new xcor and ycor of zapper2 is a subtraction or an addition to the
xcor and ycor of :here. In this way, they could configure themselves as a
team oriented toward the targets, so there are no "friendly fire" accidents.
I urge you give it a try, maybe starting with the simpler version. Please
include your project when asking additional questions.
Good luck,
--Jeff
----- Original Message -----
From: Ajoy, Daniel
To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Sent: Monday, November 13, 2006 1:49 PM
Subject: [MWForum] MIA, Ask an Expert: zapper gun
This is an automatic message sent from the web form at:
http://mia.openworldlearning.org/mwforum.htm
from: prms <piratetrips@xxxxxxxxxxx>
date: Mon Nov 13 12:50:58 2006
I am making a game in which a turtle fires a zapper gun and shoots
other turtles to kill them. I have a "base" zapper turtle that clones
itself when you press a button, and I want the clone to go wherever
the turtle with the zapper gun is, and clickon. How should I do this?
I think this will be like a setpos procedure, but don't know how to
make it follow and set postion with the other turtle.
Previous by thread:
Re: MIA, Ask an Expert: zapper gun
To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.
|