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To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: RE: BlackJek Game
From: zehava wizman <zehavawi1@xxxxxxxxx>
Date: Mon, 18 Dec 2006 06:34:50 -0800 (PST)

Hello Alain!
  thanks for your answer, but it didn't help. Now its bring the card all the 
time to the second turtle.
  Because of large size, I couldn't raise it to the site, I send the project 
to Daniel Email.
                               Zehava Wizman
  Alain Tougas <alain@xxxxxxx> wrote:
      Hello,
  If you wish the procedure to stop after the first condition is satisfied, 
you may have to include a STOP command in the "consequence" of the IF 
statement. But that's just a guess:
    to Hit_Me
  t1, if shape > 0 [t2, setsh random 51 setsh shape + 8 STOP]
  t2, if shape > 0 [t3, setsh random 51 setsh shape + 8 ]  STOP
  t1, if shape = 0 [setsh random 51 setsh shape + 8] 
  end,
  I notice the presence of "sticking characters" in your email. I can't erase 
the open bracket at the end of lines 2 and 3. They even hang Microsoft Word. 
This may damage your MW project. Check that you don't have those in your 
project.
   
  Ciao,
   
  Alain

    -----Original Message-----
From: mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx [mailto:mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of zehava wizman
Sent: December 15, 2006 8:51 AM
To: help MW
Subject: BlackJek Game


  Hello Forum!
  1. I think I saw before ,in your Site, project similar to the  game 
BlackJek, Did someone knows about it?
  2. I tried to send the  project , but it didn't succeed to reach the 
site(maybe because of big size' all shapes of cards ?),so I  will describe my 
problem:
   HIT_ME procedure has to bring each time a new random card , if the first 
turtle was changed its ought to go to the next turtle and so on.
  The procedure used IF statement, but the second HIT_ME   brings two card ( 
its according to the conditions ....) How can I do that each time one  card 
will appear in the next turtle ( the proc has to check if the previous turtle 
has been changed)?
   
  to Hit_Me
  t1, if shape > 0 [t2, setsh random 51 setsh shape + 8]
  t2, if shape > 0 [t3, setsh random 51 setsh shape + 8]
  t1, if shape = 0 [setsh random 51 setsh shape + 8] 
  end
   
                       thanks, Zehava Wizman   
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