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Hi,
If you are using MicroWorlds EX, the best way is to create a melody (let's
say it's called melody1) using the melody editor.
Then, you can create procedures such as:
to play
launch [melody1]
game
end
The game procedure is responsible for the game, and at the end of the game,
you can run an instruction such as cancel [melody1] or stopall.
If you insist on creating the melody using the primitive note, make
something such as:
to mymelo
note 61 2
note 63 2
note 65 5
...
end
and then
to play
launch [mymelo]
game
end
Hope this helps.
Alain
-----Original Message-----
From: mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of William
Watkins
Sent: January 22, 2007 11:31 AM
To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Music for
I need to know how, and what a program with music looks like. When I did
the,
note 60 5
it just hums a long monotone sound. I want a song to play during a
amusement ride program.
William H. Watkins
tel-952-988-3526
fax-952-988-3505
wwatkins@xxxxxxxxxxxxxxx
blakeschool.org
"One day our grandchildren will go to museums to see what poverty was
like."
- Dr. Muhammad Yunus, (2006 Nobel Peace Prize recipient.)
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