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To: <mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Subject: RE: Music for
From: "Alain Tougas" <alain@xxxxxxx>
Date: Mon, 22 Jan 2007 11:50:44 -0500

Hi,
If you are using MicroWorlds EX, the best way is to create a melody (let's
say it's called melody1) using the melody editor.

Then, you can create procedures such as:

to play
launch [melody1]
game
end

The game procedure is responsible for the game, and at the end of the game,
you can run an instruction such as cancel [melody1] or stopall.

If you insist on creating the melody using the primitive note, make
something such as:

to mymelo
note 61 2
note 63 2
note 65 5
...
end

and then

to play
launch [mymelo]
game
end

Hope this helps.

Alain

-----Original Message-----
From: mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of William
Watkins
Sent: January 22, 2007 11:31 AM
To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Music for


I need to know how, and what a program with music looks like. When I did
the,

note 60 5

it just hums a long monotone sound. I want a song to play during a
amusement ride program.


William H. Watkins
tel-952-988-3526
fax-952-988-3505
wwatkins@xxxxxxxxxxxxxxx
blakeschool.org


"One day our grandchildren will go to museums to see what poverty was
like."

- Dr. Muhammad Yunus, (2006 Nobel Peace Prize recipient.)







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