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Here is:
The procedure green is in charge of CREATNG a forever process. That being
done (I mean... when the forever process is created), the procedure green is
done. There is no point in cancelling it, it has stopped executing anyway.
The thing that is still running is the forever process. THAT is the thing to
cancel:
to green
t2,
forever [setsh 121 wait 2 setsh 123 wait 2]
end
to person
startup
green
go
cancel [setsh 121 wait 2 setsh 123 wait 2]
end
You can even integrate the green proc
to animation
startup
t2,
forever [setsh 121 wait 2 setsh 123 wait 2]
t1,
seth 180
repeat 22 [setsh 7 fd 3 wait 1 setsh 8 fd 3 wait 1 setsh 9 fd 3 wait 1]
cancel [setsh 121 wait 2 setsh 123 wait 2]
end
Or,
to animation
startup
t2, forever [flash]
t1, walk
cancel [flash]
end
to flash
setsh 121 wait 2 setsh 123 wait 2
end
to walk
seth 180
repeat 22 [setsh 7 fd 3 wait 1 setsh 8 fd 3 wait 1 setsh 9 fd 3 wait 1]
end
-----Original Message-----
From: mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of zehava
wizman
Sent: February 7, 2007 1:07 AM
To: forum microworlds
Subject: [MWForum] problem with launch command
Hello forum!
Here attached a project using launch command.
The person crosses the road, during that time the green light has to
blink.when the person finishes the crossing , the light has to stop.
The cancel command with the same procedure has to stop the blinking. It
doesn't do it WHY?
thanks, Zehava
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