Home
Project Folders
Teacher Resources
Student Resources
How Do I?
Literacy
MWForum
Site Map
Search
Our Team

MWForum Message [Date Index] [Threads] [Authors] [Attachments] [Subscribe]

[Thread Prev] [Thread Next]

To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: creating a puzzle
From: Alain LCSI <alain@xxxxxxx>
Date: Mon, 05 Mar 2007 07:13:15 -0500

Hi.
Indeed, turtles must be moving to perform collision detection (except in the very latest version of MicroWorlds EX). To work around that problem, you can set "non moving" turtles to do "fd 0" forever. They won't move on the screen, but collision detection will be activated. This may slow down the over all speed of the game however.


Alain Tougas
alain@xxxxxxx
B: (514) 939-8700 poste 237



Le 07-03-05 à 03:59, zehava wizman a écrit :

Hello Forum
Thanks to Daniel and Alain about their answers(choose 2 answers randomally).
Daniel, your solution is what I need! so simple...
another questions: here is a puzzle game, the procedure startup check if each part touching the suitable other part, but it doesn't work, even if 2 parts declared are touching , they are not freezed,Maybe because the parts are not in moving mode?
What is the solution to check it?
thanks, Zehava Wizman



Don't get soaked. Take a quick peak at the forecast with theYahoo! Search weather shortcut. <puzzle.zip>


  • Previous by thread: creating a puzzle
  • Next by thread: Re: creating a puzzle

  • To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.


    © copyright 2001 - 2008