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Hi.
Indeed, turtles must be moving to perform collision detection (except
in the very latest version of MicroWorlds EX). To work around that
problem, you can set "non moving" turtles to do "fd 0" forever. They
won't move on the screen, but collision detection will be activated.
This may slow down the over all speed of the game however.
Alain Tougas
alain@xxxxxxx
B: (514) 939-8700 poste 237
Le 07-03-05 à 03:59, zehava wizman a écrit :
Hello Forum
Thanks to Daniel and Alain about their answers(choose 2 answers
randomally).
Daniel, your solution is what I need! so simple...
another questions: here is a puzzle game, the procedure startup
check if each part touching the suitable other part, but it
doesn't work, even if 2 parts declared are touching , they are not
freezed,Maybe because the parts are not in moving mode?
What is the solution to check it?
thanks, Zehava Wizman
Don't get soaked. Take a quick peak at the forecast
with theYahoo! Search weather shortcut.
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