[Thread Prev] [Thread Next]
Hi!
I use it as you can see it with any part of the puzzle, It's doesn't help,
maybe different way to check touching.
Zehava
Alain LCSI <alain@xxxxxxx> wrote:
Hi. Indeed, turtles must be moving to perform collision detection (except
in the very latest version of MicroWorlds EX). To work around that problem,
you can set "non moving" turtles to do "fd 0" forever. They won't move on the
screen, but collision detection will be activated. This may slow down the over
all speed of the game however.
Alain Tougas
alain@xxxxxxx
B: (514) 939-8700 poste 237
Le 07-03-05 à 03:59, zehava wizman a écrit :
Hello Forum
Thanks to Daniel and Alain about their answers(choose 2 answers randomally).
Daniel, your solution is what I need! so simple...
another questions: here is a puzzle game, the procedure startup check if
each part touching the suitable other part, but it doesn't work, even if 2
parts declared are touching , they are not freezed,Maybe because the parts are
not in moving mode?
What is the solution to check it?
thanks, Zehava Wizman
---------------------------------
Don't get soaked. Take a quick peak at the forecast
with theYahoo! Search weather shortcut. <puzzle.zip>
---------------------------------
The fish are biting.
Get more visitors on your site using Yahoo! Search Marketing.
Previous by thread:
Re: creating a puzzle
Next by thread:
forever [clickon]
To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.
|