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On 25 Oct 2007 at 7:42, Jennifer wrote:
> Has anyone ever read through the books on Brian Harvey´s
> website (http://www.cs.berkeley.edu/~bh/) and tried to
> convert the samples to Microworlds LOGO? I would love to
> read them and do the exercises. When I studied computer
> science in college, I learned a more traditional approach
> like what it appears he is discussing in his books and I
> never did any graphics. I fear I have fallen into the trap
> in teaching a more graphics approach because the students
> love it. They are so used to all the graphics in gaming
> and that is what they want to do. So I have appeased that
> with teaching virtually every concept in my advanced class
> through having them develop games. I would love though
> towards the end of the year to move them to a less
> graphical and more traditional programming but haven´t
> found a way to do that. I thought these books may help me.
> Maybe you would have some ideas on that as well.
Hi Jennifer,
I've read some of the chapters.
I think one link between games and this advanced stuff is
the shuffling algorithm: sometimes you need to simulate
randomness but you also need to use all the possibilities
and not repeat, so you would create a list of the items
you want to appear randomly and then you shuffle it. and
then you can use each item of the list.
Daniel
OpenWorld Learning
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