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Hello, Logo people!
I'm teaching 6th and 7th graders Logo programming. I only have these students
a few hours a month, so it is a little slow going, but fun!
It's not realistic to teach these students programming using a lecture style,
so I have been trying to think of other ways to do so. One way I came up with
is to give them a programming project where the instructions and programming
are provided, have them follow the recipe, then ask them to investigate and
explain how the programming works by writing a description
For example, I had my students do the "Grow A Garden" activity:
http://www.openworldlearning.org/mia/resources/grow_a_garden.pdf
Now I plan to ask them to complete a worksheet where they explain how the
programming works. Here is a link to the worksheet along with my answers:
http://www.bham.wednet.edu/studentgal/HCLP/random-garden-explanation.pdf
***First and most important question:***
I'm pretty new to logo, are my explanations of the programming code correct???
Second question:
What do people think of this method? Has anyone tried something similar? Do
you have suggestions on how to build programming skills in logo and still keep
it fun?
Thanks for your input!
Ken Russell
Bellingham Schools
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