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Hey,
I found some students can't put into words what they can do.
Maybe the procedure with a necessary line missing. Ask what is
missing and why it is important.
I also had success by describing a finished product, with some hints
or procedures supplied, then leave it open ended for how they acheive
the goal and have them describe why they did what they did. I use to
let other students videotape the explanations for grading later,
reinforcing both groups, and a library of examples.
Patrick Edmondson
mystere2@xxxxxxxxxxxxx
What's so funny 'bout Peace, Love, and Understanding?
www.thestripproject.com
On Jan 9, 2008, at 4:20 PM, Russell, Ken wrote:
Hello, Logo people!
I'm teaching 6th and 7th graders Logo programming. I only have
these students a few hours a month, so it is a little slow going,
but fun!
It's not realistic to teach these students programming using a
lecture style, so I have been trying to think of other ways to do
so. One way I came up with is to give them a programming project
where the instructions and programming are provided, have them
follow the recipe, then ask them to investigate and explain how the
programming works by writing a description
For example, I had my students do the "Grow A Garden" activity:
http://www.openworldlearning.org/mia/resources/grow_a_garden.pdf
Now I plan to ask them to complete a worksheet where they explain
how the programming works. Here is a link to the worksheet along
with my answers:
http://www.bham.wednet.edu/studentgal/HCLP/random-garden-
explanation.pdf
***First and most important question:***
I'm pretty new to logo, are my explanations of the programming code
correct???
Second question:
What do people think of this method? Has anyone tried something
similar? Do you have suggestions on how to build programming skills
in logo and still keep it fun?
Thanks for your input!
Ken Russell
Bellingham Schools
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