Home
Project Folders
Teacher Resources
Student Resources
How Do I?
Literacy
MWForum
Site Map
Search
Our Team

MWForum Message [Date Index] [Threads] [Authors] [Attachments] [Subscribe]

[Thread Prev] [Thread Next]

To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: view MW@ project in the WEB
From: Theresa Overall <theresa.overall@xxxxxxxxx>
Date: Wed, 9 Jan 2008 17:51:33 -0500

You definitely want to avoid making it feel like Logo is a test they're taking with only a few "right answers". Keep it open-ended and discovery-oriented. When you're encouraging them to "investigate," what does that entail? Maybe have them share what they did to investigate (moved the third line to be first, changed the 250 to 400, changed the word "flower" to be "leaf") and what the results were. It's okay to have results that end up being a message from the computer or an ugly mess of a picture. Those are very valuable investigations. A group discussion on possible explanations as well as ideas of things to try next (again, keeping it open-ended without judgment as to right or wrong) could have some very interesting and thought-provoking learning.

I'd say most anything you're doing to avoid lecture-style teaching is actually a good thing. Keep it up! And have fun.
:>Theresa


On Jan 9, 2008, at 4:58 PM, Patrick Edmondson wrote:

Hey,
I found some students can't put into words what they can do.
Maybe the procedure with a necessary line missing. Ask what is missing and why it is important. I also had success by describing a finished product, with some hints or procedures supplied, then leave it open ended for how they acheive the goal and have them describe why they did what they did. I use to let other students videotape the explanations for grading later, reinforcing both groups, and a library of examples.

Patrick Edmondson
mystere2@xxxxxxxxxxxxx
What's so funny 'bout Peace, Love, and Understanding?
www.thestripproject.com


On Jan 9, 2008, at 4:20 PM, Russell, Ken wrote:

Hello, Logo people!

I'm teaching 6th and 7th graders Logo programming. I only have these students a few hours a month, so it is a little slow going, but fun!

It's not realistic to teach these students programming using a lecture style, so I have been trying to think of other ways to do so. One way I came up with is to give them a programming project where the instructions and programming are provided, have them follow the recipe, then ask them to investigate and explain how the programming works by writing a description

For example, I had my students do the "Grow A Garden" activity:

http://www.openworldlearning.org/mia/resources/grow_a_garden.pdf

Now I plan to ask them to complete a worksheet where they explain how the programming works. Here is a link to the worksheet along with my answers:

http://www.bham.wednet.edu/studentgal/HCLP/random-garden- explanation.pdf

***First and most important question:***

I'm pretty new to logo, are my explanations of the programming code correct???

Second question:

What do people think of this method? Has anyone tried something similar? Do you have suggestions on how to build programming skills in logo and still keep it fun?

Thanks for your input!

Ken Russell
Bellingham Schools




~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Dr. Theresa Overall
Assistant Professor
University of Maine at Farmington
Secondary/Middle Education Department
office: Education Center 220
phone: (207) 778-7049
email: theresa.overall@xxxxxxxxx




  • Previous by thread: Re: view MW@ project in the WEB
  • Next by thread: RE: view MW@ project in the WEB

  • To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.


    © copyright 2001 - 2008