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To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: comparing shapes in slot machine
From: zehava wizman <zehavawi1@xxxxxxxxx>
Date: Wed, 13 Feb 2008 04:03:52 -0800 (PST)

Hi!
   this proc is working well!
             thanks, Zehava

LCSI <alain@xxxxxxx> wrote:
    Try
  

    to win
  if (and (ask "t1 [shape]) = (ask "t2 [shape])
          (ask "t2 [shape]) = (ask "t3 [shape])    )    [announce...]
  end
  

  or
  

  to win
  if (equal 
             ask "t1 [shape]
         ask "t2 [shape]
         ask "t3 [shape]   )
  
              [announce ...]
  end
  


    (t1's "shape) = (t2's "shape)(t2's "shape) = (t3's "shape)) [announce [you 
win] stopall]
  end
    

  Or, if you want to simplify the task of programming this, here is a version 
that is a lot less elegant but easier to understand / debug
      
  to win

      make "sh1 ask "t1 [shape]
    make "sh2 ask "t2 [shape]
    make "sh3 ask "t3 [shape]
  if (equal :sh1 :sh2 :sh3) [announce...]



end
  

  

  
    if (and (t1's "shape) = (t2's "shape)(t2's "shape) = (t3's "shape)) 
[announce [you win] stopall]
  end


  

  Le 08-02-12 à 11:49, zehava wizman a écrit :

    Hello Forum!
  I have 3 turtles changing shapes randomally, I want to know each turn wether 
the shapes are equel.
  I want to do it without variables,  and I try this proc:
   
  to win
  if (and (t1's "shape) = (t2's "shape)(t2's "shape) = (t3's "shape)) 
[announce [you win] stopall]
  end
   
  It doesn't work! Why?
            thanks, Zehava 
  

  
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