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Hi!
this proc is working well!
thanks, Zehava
LCSI <alain@xxxxxxx> wrote:
Try
to win
if (and (ask "t1 [shape]) = (ask "t2 [shape])
(ask "t2 [shape]) = (ask "t3 [shape]) ) [announce...]
end
or
to win
if (equal
ask "t1 [shape]
ask "t2 [shape]
ask "t3 [shape] )
[announce ...]
end
(t1's "shape) = (t2's "shape)(t2's "shape) = (t3's "shape)) [announce [you
win] stopall]
end
Or, if you want to simplify the task of programming this, here is a version
that is a lot less elegant but easier to understand / debug
to win
make "sh1 ask "t1 [shape]
make "sh2 ask "t2 [shape]
make "sh3 ask "t3 [shape]
if (equal :sh1 :sh2 :sh3) [announce...]
end
if (and (t1's "shape) = (t2's "shape)(t2's "shape) = (t3's "shape))
[announce [you win] stopall]
end
Le 08-02-12 à 11:49, zehava wizman a écrit :
Hello Forum!
I have 3 turtles changing shapes randomally, I want to know each turn wether
the shapes are equel.
I want to do it without variables, and I try this proc:
to win
if (and (t1's "shape) = (t2's "shape)(t2's "shape) = (t3's "shape))
[announce [you win] stopall]
end
It doesn't work! Why?
thanks, Zehava
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