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Ho!
I see your point.
I will check on Monday with one of the programmers if he knows a
"trick" to work around this. I remember debating about this issue for
hours a few hears back with the programmers. I can only remember that
they had "a canon size good reason" to do what they did with the bg
and the alpha channel. I will get back to you on Monday.
Ciao,
AT
Le 08-02-16 à 13:28, Mike Sandy a écrit :
Agreed, it is easy to do using the editor, but
my project, which was done years ago using Pro,
does not use the editor.
A small section of a tessallation is generated manually by stamping
with
polygon shaped turtles, this small section is converted
into a turtle shape (by a procedure), which of course can then be used
to build up the remaining tessallation very rapidly.
With MW Pro, snaparea copies the shape
but any empty boundary around the shape is automatically
transparent irrespective of whether the bg is colour 0, so does
not obscure any graphics.
This is impossible with Ex. The surround stays white and obscures
the graphics.
Mike
----- Original Message ----- From: "LCSI" <alain@xxxxxxx>
To: <mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Sent: Saturday, February 16, 2008 4:00 PM
Subject: Re: [MWForum] Transparent background
Hi!
In theory (it works for me), you can snapshape, to into the shape
editor,
and fill the white with the special transparent color (the long
pink bar
beneath the color palette).
The magic color is simply the RGB value 255 247 255. So if you use a
paint program (photoshop...), you can create and use that color.
Maybe I don't understand exactly your intention here. Can you be more
precise?
AT
Le 08-02-16 à 10:40, Mike Sandy a écrit :
How can the background be made "transparent" in Microworlds Ex?
I need to use 'snaparea' around a shape with a transparent
background.
Any attempt to convert the colour of a filled area to "transparent"
fails
- the colour is change to 0!
Simple with MW Pro.
Mike
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