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Hi,
Here are a few comments.
First big suggestion: leave behind the "readchar" approach. This was
mandatory in "pre mouse" era, and was extremely popular with
LogoWriter and older versions of MicroWorlds. May I suggest that you
use the mouse and "clickable turtles wearing "arrow shapes"" to drive
the runner through the maze? You would solve several issues that way.
To name just two: the issue you are having with stage 2, and the fact
that readchar does not work if you don' t click on the page first.
Besides that, the way the programming is done, the procdure with the
readchars is linked to the turtle on page 1. When you go on page2, and
hit the arrow keys, you are still controlling the turtle that's on
page 1.
Solution (besides using clickable, as suggested above):
Put the procedure "drive" in the turtle's backpack
to drive
if key? [react]
fd 1
wait 1
end
Put your "color programming" in the backpack's Rules tab, in the
OnColor field.
In the programming that brings you to the second page, be sure to run
the command "t1, clickoff" to turn this one off and perhaps "t2,
clickon" to click the other one on.
Take advantage of the new features of MW EX.
AT
Le 08-02-29 à 15:10, Burke, Bridget - CKJH a écrit :
Please take a look at this program. The keys work great on page1 but
do
not work on page2. You can just grab the turtle put it on blue if
you do
not want to play the game. We can not figure out how to get the keys
to
work when you change pages.
Any suggestions?
<Maze.mwx>
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RE: Keys on second page
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