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To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: if else touchedturtle =
From: "Daniel Ajoy" <da.ajoy@xxxxxxxxx>
Date: Thu, 20 Mar 2008 12:03:02 -0500
Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed;

On Thu, 20 Mar 2008 11:17:28 -0500, Tamara Weinstein 
<tamaraw@xxxxxxxxxxxxxxxxxxxxxx> wrote:

> i have attached a project where if the mouse touches a cat he makes an
> announcement that he got eaten.  there is a turtle/cheese hiding in the
> mousehle and when the mouse makes it to the mousehole a different
> announcement is supposed to happen and  the cheese should get bigger.
>
> i can't figure out the ifesle command and the help section didn't explain
> it adequately enough for me at least.
> thanks for your help the project is attached
> tamara
>
> Tamara Weinstein
> Educational Technology Specialist
> The Children's School
> 404-835-4602


Your code ends like this:




to bad

announce [I got eaten!]





the bad procedure needs and "end" instruction.



The "mouse" turtle has and onTouching instruction that calls:

to ouch2
ifelse touchedturtle = "mouse [yum] [bad]
end



so... if the mouse touches the *mouse* ????

that can't be right.

Daniel
OpenWorld Learning



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