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To: <mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Subject: RE: asteroid Game
From: "Menefee, Mike - OC" <Mike@xxxxxxxxxxxxxxx>
Date: Thu, 5 Jun 2008 08:59:03 -0700

Hi Dawn,

Just took a quick look.

There seems to be no turtle named "bullet"

Also, try this syntax:

t2, setpos ask "t1 [pos]

:)

Have fun.

Mike 

-----Original Message-----
From: mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Dawn
Young
Sent: Thursday, June 05, 2008 4:47 AM
To: MicroWorlds Listserv
Subject: asteroid Game

I have a student who has examined the project sample attached and has
tried to clone his "shooter" turtle but cannot get the new turtle to
start moving in the direction of the target. In the sample, "bullet" is
the new turtle that shoots out from the "shooter". Can anyone explain
the logic of how the two interact? I don't see any other procedures that
would help us to understand what is going on logically to apply the
language to. The student has tried to write a procedure that programs
the spacebar to "launch" the new turtle but nothing moves. Any help
would be appreciated! 





Dawn Young
Challenge Enrichment Specialist
West Middle School





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