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To: <mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Subject: RE: touched
From: "Alain Tougas" <alain@xxxxxxx>
Date: Tue, 8 Jul 2008 11:24:41 -0400

Hello,

In the balls's backpack:

ask touchedturtle [ht]

AT

-----Original Message-----
From: mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
[mailto:mwforum-admin@xxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Henry
Wilson
Sent: Thursday, July 03, 2008 5:40 PM
To: mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: touched


But how would I integrate that into the system?

PS I would also need it to set a text box one greater.

THanks

henry


On Jul 2, 2008, at 11:31 PM, Daniel Ajoy wrote:

> On Wed, 02 Jul 2008 22:23:04 -0500, Henry Wilson <henryhwilson@xxxxxxxxx 
> > wrote:
>
>> TOUCHING:
>>
>> Hello. I have lots of different turtles on a screen, for a brick
>> breaker game. When the turtle, the ball, moves and touches the
>> turtles, the "bricks", I want them to disappear.
>>
>> When I put it in the touching command, it only does it when the brick
>> hits the ball, not other way around. If I put the touch command in  
>> the
>> ball's backpack, then when it hits a brick, it does not know which
>> brick to hide.
>
> But you can know which brick, using the "touched" reporter.
>
> Daniel
> OpenWorld Learning
>





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