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I tried sending commands with the serial but with no success.
The send command doesn't accept any logo command as an input only numbers...
Maybe I'll represent the commands using numbers in a table of some sort?
and the second command I'll send the value.
You mentioned that you think working with files his easier how come?
With your help I created a data (DB) base of commands but from that DB I
still need to translate the command into a binary code before I'll send him
using some complicated C or C++ code, and after that I need create a code
that will check if there are any new files to convert and send.
Am I correct or I missed something? Do you know how to create that sort of
code in C…? I tried but then I saw the logo option and it's seems simpler.
2010/11/10 Daniel Ajoy <da.ajoy@xxxxxxxxx>
> On Tue, 09 Nov 2010 17:33:06 -0500, Rotem Kimchi <rotemk2@xxxxxxxxxxxxxxxx>
> It's nice to get questions maybe I could help you answer a few when I'll
>> get better?
> Sure. I'll welcome that :)
> I did some more thinking about my project and I saw in the help guide that
>> microworld pro can use the computer serial port in order to transfer is
>> commands ... it's sounds easier than what I planned to do with the txt files
>> I created (translate them to binary with c++ and than send them)
> I think using text files is easier... but maybe just because I've never
> used serial port communication.
> I will start to check it tomorrow, do you know how does the data transfer
>> (serial or parallel)?. Do MicroWorldPro have its own communication protocol?
> No, I don't think it as a protocol. It is raw serial port communication.
> The Help says:
> Serial Ports
> MicroWorlds Pro comes equipped with primitives that can send and receive
> information through a serial port. Traditionally, these ports are used for
> direct connections with a nullmodem cable or peripheral devices such as an
> external modem. However, the three primitives in Primitives were designed
> with the idea that someone might want to hook up a robotic device to a
> serial port. In the early days of Logo, a mechanical "turtle" would carry
> out simple Logo commands (such as forward 50) on a paper-covered floor!
> One of the main advantages of the serial port is that it uses a standard
> protocol. Information can be transferred back and forth between virtually
> any two computers or devices provided they both have a serial port. Although
> your computer probably has at least two serial ports, MicroWorlds can only
> "listen" to one at a time. A call to a new serial port takes precedence:
> MicroWorlds Pro will treat the most recently called port as the active one
> and ignore all information transferred through other ports. Finally, when
> you quit MicroWorlds Pro, all activated serial ports are essentially shut
> Serial Port Primitives
> .serialinit :port_number :baud_rate
> This primitive activates a serial port. The first parameter is an integer
> which designates the serial port. The second parameter specifies the speed
> of the connection in bits per second. For example,
> .serialinit "COM2 19200
> activates the COM 2 serial port and sets the speed to 19,200 bps.
> .setbaud :baud :parity :stop-bit
> This primitive sets the baud rate, parity, and stop bit protocol for the
> serial port. The first parameter specifies the speed of the connection in
> bits per second. The second parameter specifies the parity with a number
> that ranges from 0 to 4 (0 - no parity, 1 - odd, 2 - even, 3 - mark, 4 -
> space). The third parameter specifies the stop bits with a number that
> ranges from 0 to 3 (0 - one stop bit, 1 - one stop bit and a half, 2 - two
> stop bits). For example,
> .setbaud 2400 1 0
> sets the speed of the serial port to 2400 bps, odd parity and 1 stop bit.
> This primitive reads information from the activated serial port. It acts as
> a reporter that returns the next byte (an integer between 0 and 255
> inclusive) or, if there is no incoming information, the integer –1.
> .send :byte
> This primitive sends a byte of information to the serial port. It accepts
> an integer between 0 and 255 inclusive as the information to send.
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To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.