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I want to build a game that there are two black circles and two white
circles. There is starting position of two white circles together
and the user has to transfer them to final position the two white circles
have to be in the opposie side of black one. The rules are: you can jump to an
empty frame above one circle , you can move to the nearer empty frame. You are
not aloud to jump above two frames.
I succeeded to avoid going to the frame with circle, but not succeeded
to avoid jumping above two frames. How can I do it?
here attached the example.
Description: Binary data
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Re: using distance instruction to build the game
To save an attachment to your computer, PC users should right-click (Mac users, click and hold the mouse button) on the link and then choose 'save target as' from the pop-up menu. A window will then pop up in which you can choose a location for the file.