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On Sun, 17 Apr 2011 02:32:53 -0500, zehava wizman <zehavawi1@xxxxxxxxx> wrote:
thanks for your answer. Its not easy to understand the solution, and there
are sometimes that the circle does steps that it doesn't aloud. I will work
on it according to your answer
I realized that when you open the project I sent you, you get error messages.
I changed it a bit, so that the variables it uses are set-up properly.
I wonder if that is what was making it accept illegal steps...
Because I doesn't allow me to move illegally...
--- On Fri, 4/15/11, Daniel Ajoy <da.ajoy@xxxxxxxxx> wrote:
From: Daniel Ajoy <da.ajoy@xxxxxxxxx>
Subject: Re: [MWForum] using distance instruction to build the game
<mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>, "zehava wizman" <zehavawi1@xxxxxxxxx>
Date: Friday, April 15, 2011, 6:49 PM
Very interesting. Sorry for taking so long.
I make 4 variables called t1 t2 t3 t4
they contain the positions, in the frame, of each turtle with that name.
I make a list of the positions that are in use. Called inuse.
I use the "ifs" to say:
If I am being moved to position 1, then position 2 and position 3 should not
If they are, this is a falsemove, then stop.
On Sun, 10 Apr 2011 08:22:50 -0500, zehava wizman <zehavawi1@xxxxxxxxx>
circles. There is starting position of two white circles together and the
user has to transfer them to final position the two white circles have to be
in the opposie side of black one. The rules are: you can jump to an empty
frame above one circle , you can move to the nearer empty frame. You are not
aloud to jump above two frames.
I want to build a game that there are two black circles and two white
I succeeded to avoid going to the frame with circle, but not succeeded to
avoid jumping above two frames. How can I do it?
here attached the example.
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