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To: "zehava wizman" <zehavawi1@xxxxxxxxx>, MWForum <mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Subject: Re: using distance instruction to build the game
From: "Daniel Ajoy" <da.ajoy@xxxxxxxxx>
Date: Sun, 17 Apr 2011 10:02:22 -0500

On Sun, 17 Apr 2011 02:32:53 -0500, zehava wizman <zehavawi1@xxxxxxxxx> wrote:

Hello Daniel!
thanks for your answer. Its not easy to understand the solution, and there are sometimes that the circle does steps that it doesn't aloud. I will work on it according to your answer
thanks, Zehava

I realized that when you open the project I sent you, you get error messages. I changed it a bit, so that the variables it uses are set-up properly. (attached)

I wonder if that is what was making it accept illegal steps...

Because I doesn't allow me to move illegally...


--- On Fri, 4/15/11, Daniel Ajoy <da.ajoy@xxxxxxxxx> wrote:

From: Daniel Ajoy <da.ajoy@xxxxxxxxx>
Subject: Re: [MWForum] using distance instruction to build the game
To: "mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx" <mwforum@xxxxxxxxxxxxxxxxxxxxxxxxxxxx>, "zehava wizman" <zehavawi1@xxxxxxxxx>
Date: Friday, April 15, 2011, 6:49 PM

Very interesting. Sorry for taking so long.

I make 4 variables called t1 t2 t3 t4

they contain the positions, in the frame, of each turtle with that name.

I make a list of the positions that are in use. Called inuse.

I use the "ifs" to say:

If I am being moved to position 1, then position 2 and position 3 should not be "inuse".
If they are, this is a falsemove, then stop.


OpenWorld Learning

On Sun, 10 Apr 2011 08:22:50 -0500, zehava wizman <zehavawi1@xxxxxxxxx>

Hello Forum!
I want to build a game that there are two black circles and two white
circles. There is starting position of two white circles together and the user has to transfer them to final position the two white circles have to be in the opposie side of black one. The rules are: you can jump to an empty frame above one circle , you can move to the nearer empty frame. You are not aloud to jump above two frames.
I succeeded to avoid going to the frame with circle, but not succeeded to
avoid jumping above two frames. How can I do it?
here attached the example.
Thanks, Zehava

Attachment: checker.mwx
Description: application/mwx-plugin

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